![]() If you have at least one bar full, you can parry an enemy then quickly hit R1 to counter with a Riposte, a move which initially restores health but later can do other things such as placing a bomb on the creature it hits. Each Shell has its own number of Resolve bars ranging from two to five. Apparently you can perform a parry at any time by hitting the L1 trigger, knocking the enemy back when they try to attack you, but you can counter their attack with a special ‘Riposte’ if you have enough ‘Resolve’.Īside from your health and stamina meters, you have something called ‘Resolve’ – a varying number of bars which is refilled by killing enemies. As you upgrade your weapons via items you find in this unholy world, you’ll also gain special moves which are much more powerful and even the ability to parry your enemies – if you’re fast enough. ![]() You can pull off light and heavy attacks, both of which uses up various amounts of stamina, as well as dodge or roll out of the way. ![]() The combat, for me, felt very satisfying and accurate, even though I wasn’t very good at it. If you like torturing yourself with very, very hard gameplay via tight and responsive controls, then you’re going to love this game. We also see the (un)welcomed return of things such as bonfires and losing your souls upon death and having to retrieve them (although they’re not bonfires and souls this time around). The combat is all about timing and planning your next move so that you can take advantage of any openings you spot within the enemies attack pattern. Mortal Shell is basically Dark Souls in terms of the mechanics, there are a few differences but fans of the unforgiving series will feel right at home with this game. After taking over this once mighty knight, you find yourself within Fallgrim Tower, the central building within Fallgrim, a grim land full of fallen undead and horrific creatures. As such, you stumble upon your first ‘Shell’ shortly after being reborn, Harros, the Vassal. Thankfully, this form has a rather unique ability, you can revive fallen warriors and insert yourself within their body, taking full control of their abilities and combat styles. You awaken within this dark, horrific world as a Foundling, a skeleton-like loose-fleshed being which is about as rigid as a piece of cardboard – one hit and you’re dead, again. It could be that I’ve not progressed far enough to fully understand the reasoning behind certain things, especially when we had a streaming embargo to not go past a certain point pre-launch, but this is what I ‘literally’ gathered from playing the game… The story within Mortal Shell is very sparse – or at least it was to me – having the lore and purpose told to you through etchings on the walls and short conversations with the quest-giver. So, let’s see what I thought of this game, an opinion which is coming from someone who usually actively avoids high-stress and unforgiving games like this… Within this stream, I was able to defeat my first boss and return to the starting point, past the Golems, in order to feed the quest-giver and gain a new skill – something I’m incredibly proud of! I decided to do my first ‘proper’ Twitch stream on this game on Monday evening, forcing myself to progress as far as I could whilst being watched and judged by random viewers. Mortal Shell is out now on the PS4, Xbox One and PC via the Epic Games Store, it’s under exclusivity until 2021 (when it’ll be released on Steam). Although I haven’t yet finished the game – which is rare for my reviews – I feel I’ve played enough to deliver my first impressions and verdict as someone who sucks at games like this! However, I thought it was time to challenge myself and try out a game within a genre I usually avoid, Mortal Shell, the latest Souls-like brutal Action-RPG from Cold Symmetry on the PS4. I’m not a very patient person, I find games which require fast reflexes and precise timing quite difficult – as I’ve mentioned in the past.
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